Sticky Frames in 8.1.5.15

3 months 1 day ago 3 months 1 day ago by Strife.
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Sticky Frames in 8.1.5.15 #1305
The beta is now available, interested in feedback on this one.
Frames can be stuck together, meaning they can all be moved as one big frame.

There are some rules on how sticky frames work
  1. A frame will only stick to another frame that is higher up in the frames list
  2. On reload a frame might be attracted to a different frame higher in the list when the sensitivity is set too low
  3. A frame that is unlocked can be unstuck by moving the frame

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3 months 1 day ago 3 months 1 day ago by Strife. Reason: live screenshot
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Sticky Frames in 8.1.5.15 #1308
In the next beta I have added offsets for the frames, this screenshot shows a raid 25 setup with 4 frames that all move as 1.
About to test this in a lfr then will upload beta 2.

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2 months 4 weeks ago 2 months 4 weeks ago by Mythago.
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Sticky Frames in 8.1.5.15 #1314
This is awesome !

Thanks so much buddy !

Will try test it out later today:-)

Most likey tonight when I get in our raid :-)
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2 months 3 weeks ago 2 months 3 weeks ago by Mythago.
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Sticky Frames in 8.1.5.15 #1324
Hey Strife,
Bottom line is it works a treat.
I have 1 main frame in 3 columns and did an Enemy frame same as yours 2x2 grid, BUT there was not enough movement to shift it to line up with my third column on the right, so if it's possible to increase the horizontal movement range?
I hope Im making sense , shoulda taken a screen shot tbh

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2 months 3 weeks ago
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Sticky Frames in 8.1.5.15 #1325
You can set offsets on the Skins>Frames>General tab, but they are limited to avoid frames becoming unstuck.

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2 months 3 weeks ago
Mythago
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Sticky Frames in 8.1.5.15 #1329
Ahh I can understand that.

So in this screen shot where I have adjusted the Enemy frame to max right side off set, in an effort to get the Enemy frame to the far right above the third column, its using the far left column as the sticky anchor point ?

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