meta data for this page
  •  

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

guides:healbot-states [2020/05/05 13:48] (current)
Line 1: Line 1:
 +====== HealBot bar states ======
 +
 +===== Summary =====
 +
 +Healbot bars can have up to 3 different spells assigned for each combo, an example of a combo is Shift+Left click\\
 +On the [[options:spells|spells tab]] at the top, the state can be selected in the Set spells for dropdown
 +
 +Originally there was only 2 states and generally this was the state of the UI, for example the **bars are always enabled in combat**\\
 +Enemy is a little different in that it's as enabled bar on a hostile target
 +
 +The following is a description of the different states
 +
 +===== Enabled =====
 +
 +Dropdown option **Enabled bars at all times**\\
 +A bar is enabled if
 +  * In combat
 +  * Out of Combat and Health is below the ''Alert Level - Out of Combat'' setting on the [[options:skins:frames:bars:visibility|Skins Frames Bars Visibility tab]]
 +  * Out of Combat and a buff is required
 +  * Out of Combat and a debuff exists
 +<note>
 +When in combat and health is above the ''Alert Level - In Combat'' setting on the [[options:skins:frames:bars:visibility|Skins Frames Bars Visibility tab]], the bar is enabled but can have an opacity that gives the impression it is disabled.
 +</note>
 +===== Disabled =====
 +
 +Dropdown option **Disabled bars when out of combat**\\
 +A bar is disabled if
 +  * Out of combat
 +  * Health is above the ''Alert Level - Out of Combat'' setting on the [[options:skins:frames:bars:visibility|Skins Frames Bars Visibility tab]]
 +  * No buff is required
 +  * No debuffs exist
 +  * Always use enabled is not set on the [[options:spells|Spells tab]]
 +
 +===== Enemy =====
 +
 +Dropdown option **Enemy bars at all times**\\
 +A bar is an enemy if
 +  * The target is hostile
 +